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Destroying all seven saucers will award a Flawless rating and a Saucer light. After seven of the smaller saucers are destroyed, one final hit up the middle Mini ramp will destroy the large saucer, ending the mode. Hitting the center targets, ramps and loops will destroy the smaller UFOs, as will the missiles. Once all items have been rescued and the center ramp lights, the mode jackpot will start counting down as a hurry-up until you shoot the ramp to collect. Shooting the Martian to save the item immediately awards the current item's value, and adds the item value to the mode "jackpot" (which starts at 1M). a hurry-up) once the Martians start abducting it. Regardless of where an item's value starts, it counts down fairly rapidly (i.e. The scoring is based on saving the item being beamed up and goes up to 3 million. Various objects (sportscars, cows, etc) appear at the sides as well, and the smaller UFOs attempt to use their tractor beams to steal these objects (these objects can be cycled through by using the Action buttons). A large saucer is hovering overhead, with smaller saucers appearing to the sides. Alien Abduction - The scene is in front of the White House.Remember that Saucer lights can also be obtained in other ways (Martian Multiball, Stroke of Luck, Bonus Wave Multiball, Super Jackpot), so getting Flawless on all (or even any) of these modes is not a requirement. This, along with the other 2 requirements (Martian Multiball and Mothership Multiball), will light Attack Mars. Thus completing all of these modes with a Flawless rating will complete the Saucer lights requirement necessary. This rating must be achieved in order to obtain one Saucer light. If the mode is completed properly according to the directions on the video display, the player will receive a "Flawless" rating. When a mode has been completed, the video will display a report. Each individual mode continues until it has been completed, even between balls. there is no "start mode" shot), with the exception of the middle group (Saucer) which begins after one of the other two mode groups has been completed. The modes move from left to right in sequence automatically after the previous mode has been completed (i.e. The initial mode begins upon its selection at the start of the game (either manually with the action buttons or automatically after the choice times out).
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These 9 modes are divided into 3 different groups and are listed below. There are 9 different main modes which can each be completed to obtain a Saucer light. This default behaviour can be changed by the operator though.
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Additionally the match sequence at the end of a pinball game (a random free play award) was discarded. Instead of awarding the player a free game when reaching a certain amount of points, it was decided to rather award extra balls (default at 50 million and 200 million). This game was the last machine manufactured by Midway and the first to use the Williams Pinball 2000 system that overlays interactive video onto the mechanical playfield (see also Star Wars Episode I).Īn additional first was the default non-existence of a replay/special.
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It is the sequel to Attack from Mars, that also has the same theme. Revenge from Mars is a 2000 pinball machine manufactured by Midway (under the Bally label). Jump to: navigation, search Revenge From Marsĭesigner: George Gomez Dots/Animation: Adam Rhine, Scott Slomiany, Jack Liddon, Scott Sanders, Dave Mueller Artwork: John Youssi, Greg Freres Mechanics: Chris Shipman Music: Dan Forden Sounds: Dan Forden
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